Key inquiry: “If a computer only does exactly what it is told, how do we tell it to do something?”
You ship: A set of exact, ordered instructions (an algorithm) acted out and then built in visual blocks.
LO1 · Instructions & sequence
- Break a familiar task into exact, ordered steps
- Spot and fix an out-of-order instruction
LO2 · Loops & choices
- Spot a repeat and describe it as a loop
- Make a simple “if this, then that” choice
- Robot-and-programmer game: one child gives exact steps, another follows them literally.
- Build the same task with a shorter set of instructions using a loop.
- Reflection: where did the “robot” go wrong, and why?
Sequences a task with support.
Sequences independently and uses a loop.
Designs a clear algorithm others follow first time.